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First validation of the Haptic Sandwich: A shape changing handheld haptic navigation aid

机译:Haptic Sandwich的首次验证:形状可变的手持式触觉导航设备

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This paper presents the Haptic Sandwich, a handheld robotic device that designed to provide navigation instructions to pedestrians through a novel shape changing modality. The device resembles a cube with an articulated upper half that is able to rotate and translate (extend) relative to the bottom half, which is grounded in the user's hand. The poses assumed by the device simultaneously correspond to heading and proximity to a navigational target. The Haptic Sandwich provides an alternative to screen and/or audio based navigation technologies for both visually impaired and sighted pedestrians. Unlike many robotic or haptic navigational solutions, the haptic sandwich is discrete and unobtrusive in terms of form and sensory stimulus. Due to the novel nature of the interface, two user studies were undertaken to validate the concept and device. In the first experiment, stationary participants attempted to identify poses assumed by the device, which was hidden from view. 80% of poses were correctly identified and 17.5% had the minimal possible error. Multi-DOF errors accounted for only 1.1% of all responses. Perception accuracy of the rotation and extension DOF was significantly different. In the second study, participants attempted to locate a sequence of invisible navigational targets while walking with the device. Good navigational ability was demonstrated after minimal training. All participants were able to locate all targets, utilizing both DOF. Walking path efficiency was between 32%-56%. In summary, the paper presents the design of a novel shape changing haptic user interface intended to be intuitive and unobtrusive. The interface is then validated by stationary perceptual experiments and an embodied (walking) target finding pilot study.
机译:本文介绍了Haptic Sandwich,这是一种手持式机器人设备,旨在通过新颖的形状改变方式向行人提供导航指令。该设备类似于具有铰接上半部的立方体,该上半部能够相对于下半部旋转并平移(延伸),该下半部接地在用户的手中。该设备所采取的姿势同时对应于航向和与导航目标的接近度。触觉三明治为视障和视障行人提供了基于屏幕和/或音频的导航技术的替代方案。与许多机器人或触觉导航解决方案不同,触觉三明治在形式和感觉刺激方面是离散且不显眼的。由于界面的新颖性,进行了两次用户研究以验证概念和设备。在第一个实验中,静止的参与者试图识别设备所采取的姿势,这些姿势是看不见的。正确识别了80%的姿势,而17.5%的姿势误差最小。多自由度错误仅占所有响应的1.1%。旋转和扩展自由度的感知精度显着不同。在第二项研究中,参与者试图在与设备一起行走时找到一系列不可见的导航目标。经过最少的培训,证明了其良好的导航能力。所有参与者都可以利用两个自由度来定位所有目标。人行道的效率在32%-56%之间。总而言之,本文提出了一种新颖的形状变化的触觉用户界面,旨在使其直观且不引人注目。然后,通过固定的感知实验和具体的(步行)目标寻找试点研究来验证该界面。

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