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Applying Gradient Boosting Trees and Stochastic Leaf Evaluation to MCTS on Hearthstone

机译:在炉匠对MCTS应用梯度升压树木和随机叶评估

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Collectible card games are an interesting testing ground for artificial intelligence algorithms, mainly because of their stochasticity and high branching factor. In this work, the performance of a monte carlo tree search-based agent, enhanced with a gradient boosting tree classifier on the simulation phase, is investigated on Hearthstone. Furthermore, the impact of the combination of random simulations and the classifier's predictions is studied, as well as its correlation with the action space and the tree's depth. The aforementioned approach has been implemented in the Metastone framework and has been tested against the vanilla approach and the state-of-the-art algorithm, both provided by the framework itself. Over a set of evaluation games, it is demonstrated that the examined methodology significantly outperforms the vanilla-MCTS and is even matched with the heuristic-driven minimax algorithm.
机译:收藏纸牌游戏是人工智能算法的有趣测试地,主要是因为它们的瞬极和高分支因子。在这项工作中,对基于蒙特卡罗树搜索的代理的性能增强了模拟阶段的梯度升压树分类器,在炉斯通上进行了研究。此外,研究了随机仿真和分类器预测的组合的影响,以及与动作空间的相关性和树的深度。上述方法已经在转移框架中实施,并已通过框架本身提供的Vanilla方法和最先进的算法测试。在一系列评估游戏中,证明了检查的方法显着优于Vanilla-MCT,并且甚至与启发式驱动的最小值算法匹配。

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