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Congestion games in caching enabled heterogeneous cellular networks

机译:缓存中的拥塞游戏支持异构蜂窝网络

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In this work, a heterogeneous cellular network with caching enabled at the small cell aggregators is analyzed. The caching technology is enabled to help offload some of the popular traffic requests onto the cache. In this framework, a network congestion game is formulated to study the evolution of traffic when every user as an independent decision maker decides its choice of communication, i.e, via the macro cell or the caching enabled small cells. To study the effect of the cache on the network delay, a numerical simulation is implemented. The file popularity is modeled using the well known Zipf-distribution and the network delay is studied as a function of the cache buffer size and network traffic. In summary, these results can be utilized by network operators to deploy infrastructure efficiently.
机译:在这项工作中,分析了在小小区聚合器中启用缓存的异构蜂窝网络。启用缓存技术以帮助将一些流行的流量请求卸载到缓存上。在该框架中,配制网络拥塞游戏以研究当每个用户作为独立决策者决定其通过宏小区或高速缓存的小单元来研究交通的演变。为研究高速缓存对网络延迟的影响,实现了数值模拟。使用众所周知的Zipf分布建模文件流行度,并将网络延迟作为缓存缓冲区大小和网络流量的函数进行了研究。总之,这些结果可以通过网络运营商有效地部署基础架构。

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