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Query Complexity of Approximate Equilibria in Anonymous Games

机译:匿名博弈中近似均衡的查询复杂度

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We study the computation of equilibria of two-strategy anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is query complexity, that is, how many queries are necessary or sufficient to compute an exact or approximate Nash equilibrium. We show that exact equilibria cannot be found via query-efficient algorithms. We also give an example of a 2-strategy, 3-player anonymous game that does not have any exact Nash equilibrium in rational numbers. Our main result is a new randomized query-efficient algorithm that finds a O(n~(-1//4))-approximate Nash equilibrium querying O(n~(3/20) payoffs and runs in time O(n~(3/2)). This improves on the running time of pre-existing algorithms for approximate equilibria of anonymous games, and is the first one to obtain an inverse polynomial approximation in poly-time. We also show how this can be used to get an efficient PTAS. Furthermore, we prove that Ω(n log n) payoffs must be queried in order to find any ∈-well-supported Nash equilibrium, even by randomized algorithms.
机译:我们研究了两种策略的匿名游戏的均衡性的计算,其算法可能是通过对游戏的支付函数进行一系列自适应查询来进行的,这些函数最初被认为是未知的。我们考虑的一般主题是查询复杂度,即计算精确或近似Nash平衡所需或足够的查询数量。我们表明,无法通过查询有效的算法来找到精确的平衡。我们还给出了一个2策略,3人匿名游戏的示例,该游戏在有理数上没有任何精确的纳什均衡。我们的主要结果是一种新的随机查询有效算法,该算法找到O(n〜(-1 // 4))-近似Nash均衡查询O(n〜(3/20)收益,并在时间O(n〜( 3/2))。改善了匿名游戏近似平衡的现有算法的运行时间,并且是第一个在多重时间中获得逆多项式近似的算法,我们还展示了如何使用它来获得此外,我们证明即使是通过随机算法,也必须查询Ω(n log n)收益才能找到任何得到ε很好支持的纳什均衡。

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