首页> 外文会议>Asian conference on computer vision >A Game-Theoretic Probabilistic Approach for Detecting Conversational Groups
【24h】

A Game-Theoretic Probabilistic Approach for Detecting Conversational Groups

机译:博弈论概率的会话群组检测方法

获取原文

摘要

A standing conversational group (also known as F-formation) occurs when two or more people sustain a social interaction, such as chatting at a cocktail party. Detecting such interactions in images or videos is of fundamental importance in many contexts, like surveillance, social signal processing, social robotics or activity classification. This paper presents an approach to this problem by modeling the socio-psychological concept of an F-formation and the biological constraints of social attention. Essentially, an F-formation defines some constraints on how subjects have to be mutually located and oriented while the biological constraints defines the plausible zone in which persons can interact. We develop a game-theoretic framework embedding these constraints, which is supported by a statistical modeling of the uncertainty associated with the position and orientation of people. First, we use a novel representation of the affinity between pairs of people expressed as a distance between distributions over the most plausible oriented region of attention.Additionally, we integrate temporal information over multiple frames to smooth noisy head orientation and pose estimates, solve ambiguous situations and establish a more precise social context. We do this in a principled way by using recent notions from multi-payoff evolutionary game theory. Experiments on several benchmark datasets consistently show the superiority of the proposed approach over state of the art and its robustness under severe noise conditions.
机译:当两个或两个以上的人维持社交互动(例如在鸡尾酒会上聊天)时,便会出现一个常设的对话小组(也称为F形成)。在许多情况下,例如在监视,社交信号处理,社交机器人或活动分类中,检测图像或视频中的此类交互至关重要。本文通过对F形成的社会心理概念和社会关注的生物学约束进行建模,提出了解决此问题的方法。本质上,F形式定义了一些关于对象必须如何相互定位和定向的约束,而生物学约束则定义了人可以在其中交互的合理区域。我们开发了一个嵌入这些约束的博弈论框架,该模型得到了与人的位置和方向有关的不确定性的统计模型的支持。首先,我们使用新颖的表示方式来表达人们之间的亲和力,表示为最合理的定向注意力区域上的分布之间的距离;此外,我们将多个帧上的时间信息整合在一起,以使嘈杂的头部朝向和姿势估计变得平滑,解决模棱两可的情况并建立更精确的社会环境。我们使用多收益进化博弈论中的最新概念,以有原则的方式做到这一点。在几个基准数据集上进行的实验一致地表明,所提出的方法优于现有技术,并且在严重的噪声条件下具有很强的鲁棒性。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号