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Evaluating the Effect of 3D World Integration within a Social Software Environment

机译:在社交软件环境中评估3D世界集成的效果

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Several virtual communities have spread during the last decade where hundreds of people interact and socialize. Users use these communities in many fields including education, health, business, and entertainment. They use them to communicate, share information, and collaborate to achieve common goals and finish their tasks. To our knowledge, no existing literature or research studies show the benefit of using virtual world in 1) improving software engineering education, 2) enhancing the collaboration in distributed software development environment, and 3) increasing their effectiveness in the distributed developers' progress. For this purpose we conducted a case study to test effect of integrating a virtual environment called CVE in software development environments. This study presents both qualitative and quantitative analysis of the data collected from the case study surveys and log files. It conducted a survey on the users' preferences a. Also, it collected data about the developer's interactions with the 3D objects, and analyzed the collected results.
机译:在过去的十年中,数以百计的虚拟社区得以传播,数百人互动并社交。用户在许多领域使用这些社区,包括教育,健康,商业和娱乐。他们使用它们进行交流,共享信息并进行协作以实现共同的目标并完成任务。据我们所知,没有现有的文献或研究显示出使用虚拟世界的好处:1)改善软件工程教育,2)增强分布式软件开发环境中的协作,以及3)提高其在分布式开发人员进步中的有效性。为此,我们进行了一个案例研究,以测试将称为CVE的虚拟环境集成到软件开发环境中的效果。这项研究对从案例研究调查和日志文件收集的数据进行了定性和定量分析。它对用户的偏好进行了调查。此外,它还收集了有关开发人员与3D对象交互作用的数据,并分析了收集的结果。

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