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Urban Games and Storification The 'Being Grunberg' Case Study

机译:城市游戏与城市化“ Being Grunberg”案例研究

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As it is the player who expands the urban game spatially, temporally, and socially, we hypothesize that it is also the player who can establish an expanded story space and provide the urban game with a narrative that suits its limitless nature and, simultaneously, the player's story needs and expectations. We developed and tested an urban game, Being Grunberg, to investigate the relation between interaction, storytelling, and story forming in real world environments. We outline the game design, describe the actual game play, and provide an analysis of the game. The major finding is that urban games facilitate and stimulate storification, but the design of the player role has a significant influence on this process, both during play as well as in post-play reflection.
机译:由于是玩家在空间,时间和社交上扩展了城市游戏,我们假设它也是建立扩展的故事空间并为城市游戏提供适合其无限本性的叙事的玩家,同时,玩家的故事需求和期望。我们开发并测试了一款城市游戏《 Being Grunberg》,以研究现实世界环境中交互,讲故事和故事形成之间的关系。我们概述了游戏设计,描述了实际的游戏玩法,并提供了游戏分析。主要发现是,城市游戏促进并刺激了分类化,但是玩家角色的设计在游戏过程中以及在游戏后反思中都对该过程具有重大影响。

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