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Survey on block-based motion estimation for frame rate conversion

机译:帧速率转换基于块的运动估计调查

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The basic idea of motion estimation is to divide each frame of an image sequence into a number of non-overlapped blocks, with the assumption that all pixels in a block have the same amount of displacement, then give each block a specificity reference frame. In the specified search range, a block that is most similar to the current block is considered to be a matching block according to a certain matching rule. There are many methods for searching for matching blocks, such as Full Search, Three Step Search, New Three Step Search, Four Step Search, and Diamond Search. These methods effectively improve the search accuracy and make the motion vectors obtained from motion estimation more accurate. This article mainly introduced the basic principles, implementation techniques, advantages and disadvantages, and the optimal and worst search complexity of various algorithms under different search windows of these algorithms. Finally, these algorithms are used to perform motion estimation, and the same method of motion compensation is performed to experimentally illustrate the applicable scenarios of various algorithms.
机译:运动估计的基本思想是将图像序列的每个帧分成多个非重叠块,假设块中的所有像素具有相同量的位移,然后给每个块是特定性参考帧。在指定的搜索范围中,根据特定匹配规则,认为与当前块最相似的块是匹配块。有许多用于搜索匹配块的方法,例如完全搜索,三步搜索,新的三步搜索,四步搜索和钻石搜索。这些方法有效地提高了搜索精度,并使从运动估计获得的运动矢量更准确。本文主要介绍了这些算法的不同搜索窗口下各种算法的基本原理,实施技术,优缺点,以及各种算法的最佳和最差搜索复杂性。最后,使用这些算法来执行运动估计,并且执行相同的运动补偿方法以通过实验示出各种算法的适用场景。

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