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Resistive objects

机译:电阻物体

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摘要

We explore the idea of objects that, under some contextual conditions, become less “agreeable” to the user. Such an object may lower its performance level, become less usable, or start producing discouraging stimuli. Yet, it always remains fully functional and usable. We call such objects resistive. We describe three ways, in which making an object resistive may add value to the user. The resistive object may offer feedback on the user's past improper actions. It may encourage the user to improve her behavior at the moment. Or, it may offer the user an instant, discouraging evaluation of a bad operation on the object, which she is about to perform. In each case, resistivity is meant to help the user avoid undesirable behavior and choose a better course of action. In the paper we introduce the concepts of personal and community-wide resistive objects and provide a model of object resistivity. We exemplify the concepts with a number of ideas for resistive objects. 'otably, the examples may serve as an inspiration for quite a few experiments with end users. Finally, we hint at selected research issues.
机译:我们探讨了在某些上下文条件下,对象变得对用户不太“友好”的对象的概念。这样的物体可能会降低其性能水平,变得不太可用或开始产生令人沮丧的刺激。但是,它始终保持完整的功能和可用性。我们称这类物体为电阻性的。我们描述了三种方式,使对象具有抵抗力可以为用户增加价值。电阻物体可以提供关于用户过去的不当行为的反馈。这可以鼓励用户现在改善其行为。或者,它可以为用户提供即时,令人沮丧的评估,以评估她将要执行的对象上的错误操作。在每种情况下,电阻率均旨在帮助用户避免不良行为并选择更好的操作方案。在本文中,我们介绍了个人和整个社区的电阻性对象的概念,并提供了对象电阻率的模型。我们通过电阻对象的许多示例来举例说明这些概念。显然,这些示例可以为最终用户进行的许多实验提供启发。最后,我们对选定的研究问题进行了提示。

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