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Extending Participatory Design Principles to Structured User-Generated Content

机译:将参与式设计原则扩展到结构化的用户生成内容

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The long tradition of research on participative design dates back to 1970 s and has traditionally investigated software development within organizational settings. In this context, many approaches to engaging users in software development were proposed and evaluated, leading to the establishment of principles of participative design. Recently, the proliferation of content-producing technologies such as social media and crowdsourcing has led to the explosion of user-generated content (UGC). In this paper we discuss how UGC settings differ substantially from the organizational environment in which principles of participative design have been originally developed. Developing systems that harness UGC presents unique challenges of user engagement generally not present in organizational settings. We thus identify the need for research extending participative design principles to the context of user-generated content.
机译:参与式设计研究的悠久传统可以追溯到1970年代,并且传统上一直在组织环境中研究软件开发。在这种情况下,提出并评估了许多使用户参与软件开发的方法,从而建立了参与式设计的原则。最近,诸如社交媒体和众包之类的内容生成技术的激增导致用户生成内容(UGC)的爆炸式增长。在本文中,我们讨论了UGC设置与最初设计参与式设计原则的组织环境有何实质性差异。开发利用UGC的系统提出了用户参与的独特挑战,通常在组织环境中不存在。因此,我们确定了将参与式设计原则扩展到用户生成内容的上下文的研究需求。

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