首页> 外文会议>International Conference on Information, Intelligence, Systems and Applications >Learning analytics through a digital game-based learning environment
【24h】

Learning analytics through a digital game-based learning environment

机译:通过基于数字游戏的学习环境学习分析

获取原文

摘要

As educational data are being captured and made available, there is a demand for converting, translating, interpreting and presenting it for analysis in multiple ways. Aside from learning management systems, one rich source of data, but often uncollected, is educational games. This paper presents a learning analytics model as it applied in game-based learning environment. The proposed model presents a way to capture data from game events, e.g. the time spent in each game play and the number of times a help is acquired. The paper will also present a proof-of-concept implementation using game developed on iOS platform, using the built in Game Center feature to present the data collected.
机译:随着教育数据的采集和提供,需要以多种方式转换,翻译,解释和呈现分析数据。除学习管理系统外,益智游戏也是一种丰富的数据源,但往往未被收集。本文提出了一种在基于游戏的学习环境中应用的学习分析模型。提出的模型提出了一种从游戏事件中捕获数据的方法,例如每个游戏所花费的时间以及获得帮助的次数。本文还将介绍使用iOS平台上开发的游戏的概念验证实现,并使用内置的Game Center功能来展示收集的数据。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号