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A systematic review on the usage of games for healthcare

机译:对游戏在医疗保健中的用途的系统评价

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The emerging of new technologies (e.g., motion sensors) has enabled the creation of more realistic games. Due to its playful feature, these games have been successfully applied in healthcare, mainly as a supplementary therapy for rehabilitation treatments. There are many areas where games are, and can be, applied. In this sense, for a better understanding of the use of games in healthcare, we carried out a literature review to verify the different possibilities of use and its benefits. We performed a systematic review of literature which reveals that the best results, and areas where the games are most used, are in the rehabilitation of patients with brain damage, cerebral palsy, the reduction of fall's risk and therapies for overweight people. These results can be applied as requirements for researches and developments for healthcare.
机译:新技术(例如运动传感器)的出现使人们能够创建更逼真的游戏。由于其有趣的功能,这些游戏已成功应用于医疗保健中,主要用作康复治疗的补充疗法。游戏在很多领域都可以应用。从这个意义上讲,为了更好地了解医疗保健中游戏的使用,我们进行了文献综述,以验证游戏使用的各种可能性及其益处。我们对文献进行了系统的回顾,结果显示,最好的结果以及最常使用游戏的领域是脑损伤,脑瘫,跌倒风险的降低和超重人群的治疗方法的康复。这些结果可以用作医疗保健研究和开发的要求。

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