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A new path based interpolation using object motion for frame rate up conversion

机译:一种新的基于路径的插值,该插值使用对象运动进行帧速率上转换

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Frame Rate Up Conversion (FRUC) makes video playback smoother and more natural to the human eye by inserting interleave frames between existing frames. Quality of existing FRUC has had issues of ghosting and blurring effects caused by interpolation based on blending function. Existing motion estimation method produces inaccurate motion vectors, which are the culprit of low quality frames when motion-compensated interpolation is applied. Unidirectional FRUC needs to address hole area; most existing methods handle hole areas while considering spatial relation. In this approach, motions appear unnatural when hole areas are too large due to large motions or when a hole appears on an object border. Addressing these issues, we propose in this work a path-based interpolation framework that reduces ghosting and blurring effects and minimizes hole areas. To reduce occurrence of hole regions, forward/backward motion estimation is first performed. During interpolation, more natural-looking trajectory path selected; pixels on the path are copied to the interpolated frame. This is different from the approach MCI takes, which blends pixels of reference and source frames. As a guide to selecting a more appropriate frame, a rule is proposed considering temporal relation. To select an appropriate frame, we present a rule that considers temporal relations. With our method, improvement in PSNR was insignificant when compared to conventional methods, but frame quality is much improved with significantly reduced ghosting and blurring effects.
机译:帧速率上转换(FRUC)通过在现有帧之间插入交错帧,使视频回放更流畅,人眼更加自然。现有的FRUC的质量存在因基于混合函数的插值而导致的重影和模糊效果的问题。现有的运动估计方法产生不正确的运动矢量,当应用运动补偿插值时,这些运动矢量是低质量帧的元凶。单向FRUC需要解决孔区域;大多数现有方法在考虑空间关系的同时处理孔区域。在这种方法中,当孔区域由于较大的运动而过大时,或者当孔出现在对象边界上时,运动就会显得不自然。为了解决这些问题,我们在这项工作中提出了一种基于路径的插值框架,该框架可减少重影和模糊影响并最大程度地减少孔面积。为了减少孔区域的发生,首先执行向前/向后运动估计。在插补过程中,选择了更自然的轨迹路径;路径上的像素将复制到插值帧。这与MCI采用的方法不同,后者将参考帧和源帧的像素混合在一起。为了选择更合适的帧,建议考虑时间关系的规则。为了选择合适的框架,我们提出了一种考虑时间关系的规则。使用我们的方法,与传统方法相比,PSNR的改善微不足道,但是帧质量大大提高,同时显着减少了重影和模糊效果。

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