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System level synthesis of many-core architectures using parallel stream rewriting

机译:使用并行流重写的系统级合成许多核心架构

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When designing the software and hardware architecture of many-core systems with hundreds of processors on a single chip, a central problem is the scheduling and binding of work-items to execution units. We present a novel synthesis flow for applications with highly dynamic and unpredictable behaviour, which is based on the concept of parallel stream rewriting. In our model, tasks are self-timed and do not require explicit book-keeping by a central scheduler, so that also dynamic and recursive tasks can be managed and synchronized by local rewriting operations on the stream. Complex examples, evaluated using an FPGA prototype, show the effectiveness of our approach.
机译:在单个芯片上使用数百个处理器设计许多处理器的软件和硬件架构时,中央问题是工作项到执行单元的调度和绑定。我们为具有高度动态和不可预测的行为的应用提供了一种新的合成流,这是基于并行流重写的概念。在我们的模型中,任务是自我定时的,不需要通过中央调度程序进行显式簿记,因此可以通过流在流上的本地重写操作进行管理和同步动态和递归任务。复杂的示例,使用FPGA原型评估,显示了我们方法的有效性。

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