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Parallel Repetition of Entangled Games with Exponential Decay via the Superposed Information Cost

机译:通过叠加信息成本实现指数衰减的纠缠游戏的并行重复

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In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value ω~*(G) of a game G is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The n-fold parallel repetition G~n of G consists of n instances of G where the players receive all the inputs at the same time and produce all the outputs at the same time. They win G~n if they win each instance of G. In this paper we show that for any game G such that ω~*(G) = 1 - ε < 1, ω~*(G~n) decreases exponentially in n. First, for any game G on the uniform distribution, we show that ω~*(G~n) = (1 - ε~2)~(Ω(n/log(|I||O|)-|log(ε)|)), where |I| and |O| are the sizes of the input and output sets. From this result, we show that for any entangled game G, ω~*(G~n) = (1 -ε~2)~(Ω(n/Q~4 log(Q•|O|)-|log(ε/Q)|)) where p is the input distribution of G and Q=max(「1/min_(xy:pxy≠0{(pxy)~(1/2)}],|I|). To prove this parallel repetition, we introduce the concept of Superposed Information Cost for entangled games which is inspired from the information cost used in communication complexity.
机译:在两人游戏中,两个合作但不交流的玩家Alice和Bob接收了概率分布中的输入。他们每个人都产生一个输出,并且如果他们对自己的输入/输出感到满意,他们就会赢得比赛。游戏G的纠缠值ω〜*(G)是爱丽丝和鲍勃在接受输入之前允许他们共享纠缠状态时赢得游戏的最大概率。 G的n次平行重复G n由G的n个实例组成,其中玩家同时接收所有输入并同时产生所有输出。如果他们赢得G的每个实例,他们就赢得G〜n。在本文中,我们证明了对于任何博弈G,使得ω〜*(G)= 1-ε<1,ω〜*(G〜n)在n中呈指数下降。 。首先,对于均匀分布上的任何博弈G,我们证明ω〜*(G〜n)=(1-ε〜2)〜(Ω(n / log(| I || O |)-| log(ε )|)),其中| I |和| O |是输入和输出集的大小。从该结果可以看出,对于任何纠缠博弈G,ω〜*(G〜n)=(1-ε〜2)〜(Ω(n / Q〜4 log(Q•| O |)-| log( ε/ Q)|)),其中p是G的输入分布,Q = max(「1 / min_(xy:pxy≠0 {(pxy)〜(1/2)}],| I |)。在此并行重复过程中,我们引入了纠缠游戏的信息叠加成本概念,该概念的灵感来自于通信复杂性中使用的信息成本。

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