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TOWARDS A CYBER-PHYSICAL GAMING SYSTEM FOR TRAINING IN THE CONSTRUCTION AND ENGINEERING INDUSTRY

机译:面向建筑和工程行业培训的网络物理游戏系统

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Introducing serious gaming systems (SGS) has the potential to enhance trainee experience and performance across the construction industry and its supply chain, such as mechanical engineering services. SGS as an 'enabler' in architectural engineering has received limited research in its role to assess and enhance the performance of its workforce. In a personnel high-risk environment, improving training standards to eliminate or reduce health and safety risks, in addition to providing an understanding of workers' ergonomics, ensures sustainability of both the project and its workforce. This paper presents an activity tracking and feedback system that captures the physical activity of a construction worker climbing a ladder. Climbing is captured with a 3D motion capture system and processed in real-time to identify potential areas of underperformance. A simple and representative scoring method was established as a reporting method (game statistics) for giving feedback about the correctness of the activity. It can nonetheless be tuned to characterise and adjust to various complexity levels in-line with the required training standards. Furthermore, the motion data and feedback information are fed into a virtual gaming environment enabling the real-time visualisation of the trainee's motion and experiential learning of the performance through visual and audio feedback. The gaming concepts are employed here with multiple purposes, particularly for accelerating and facilitating the learning process of the trainee. In addition to the 3D motion capturing system, this paper outlines and tests a proposed serious cyber-physical gaming system that incorporates wearable technologies that has the potential to support both construction training and practice.
机译:引入严肃的游戏系统(SGS)有可能在整个建筑行业及其供应链(如机械工程服务)中增强学员的经验和绩效。 SGS作为建筑工程中的“推动者”,其在评估和增强员工绩效方面的作用受到了有限的研究。在人员高风险的环境中,提高培训标准以消除或减少健康和安全风险,除了提供对工人人机工程学的理解之外,还可以确保项目及其员工的可持续性。本文提出了一个活动跟踪和反馈系统,该系统捕获了爬梯子的建筑工人的身体活动。使用3D运动捕获系统捕获爬坡并进行实时处理,以识别性能不佳的潜在区域。建立了一种简单且具有代表性的计分方法作为一种报告方法(游戏统计数据),用于提供有关活动正确性的反馈。尽管如此,仍可以对其进行调整,以根据所需的培训标准来表征和调整为各种复杂性级别。此外,将运动数据和反馈信息馈入虚拟游戏环境中,从而能够通过视觉和音频反馈实时显示学员的运动并通过体验学习表演。游戏概念在这里被用于多种目的,特别是用于加速和促进受训者的学习过程。除了3D运动捕捉系统之外,本文还概述并测试了一种建议的严肃的网络物理游戏系统,该系统结合了可穿戴技术,该技术具有支持建筑培训和实践的潜力。

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