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A college admissions game for uplink user association in wireless small cell networks

机译:无线小型电池网络中的上行用户关联的大学招生游戏

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In this paper, the problem of uplink user association in small cell networks, which involves interactions between users, small cell base stations, and macro-cell stations, having often conflicting objectives, is considered. The problem is formulated as a college admissions game with transfers in which a number of colleges, i.e., small cell and macro-cell stations seek to recruit a number of students, i.e., users. In this game, the users and access points (small cells and macro-cells) rank one another based on preference functions that capture the users' need to optimize their utilities which are functions of packet success rate (PSR) and delay as well as the small cells' incentive to extend the macro-cell coverage (e.g., via cell biasing/range expansion) while maintaining the users' quality-of-service. A distributed algorithm that combines notions from matching theory and coalitional games is proposed to solve the game. The convergence of the algorithm is shown and the properties of the resulting assignments are discussed. Simulation results show that the proposed approach yields a performance improvement, in terms of the average utility per user, reaching up to 23% relative to a conventional, best-PSR algorithm.
机译:在本文中,考虑了小区网络中的上行链路用户关联的问题,其涉及用户,小小区基站和宏小区站之间的相互作用,具有经常冲突的目标。该问题的制定为一个大学招生游戏,其中一些大学,即小型细胞和宏观 - 细胞站寻求招募许多学生,即用户。在该游戏中,用户和接入点(小小区和宏小区)基于捕获用户需要优化其实用程序的优先函数来排序彼此,这些函数是分组成功率(PSR)和延迟以及延迟以及延迟以及延迟的功能小细胞激励延伸宏观小区覆盖(例如,通过细胞偏置/范围扩展),同时保持用户的服务质量。提出了一种将概念与匹配理论和外立游戏的分布式算法进行了解解决游戏。讨论了算法的收敛性,并讨论了所得作业的属性。仿真结果表明,该方法在每个用户的平均公用事业方面产生了性能改善,相对于传统的最佳PSR算法达到高达23%。

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