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Expecting the Unexpected: Training Detectors for Unusual Pedestrians with Adversarial Imposters

机译:期待意外的:培训探测器与对抗的冒险者的不寻常行人

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As autonomous vehicles become an every-day reality, high-accuracy pedestrian detection is of paramount practical importance. Pedestrian detection is a highly researched topic with mature methods, but most datasets (for both training and evaluation) focus on common scenes of people engaged in typical walking poses on sidewalks. But performance is most crucial for dangerous scenarios that are rarely observed, such as children playing in the street and people using bicycles/skateboards in unexpected ways. Such in-the-tail data is notoriously hard to observe, making both training and testing difficult. To analyze this problem, we have collected a novel annotated dataset of dangerous scenarios called the Precarious Pedestrian dataset. Even given a dedicated collection effort, it is relatively small by contemporary standards (≈ 1000 images). To explore large-scale data-driven learning, we explore the use of synthetic data generated by a game engine. A significant challenge is selected the right priors or parameters for synthesis: we would like realistic data with realistic poses and object configurations. Inspired by Generative Adversarial Networks, we generate a massive amount of synthetic data and train a discriminative classifier to select a realistic subset (that fools the classifier), which we deem Synthetic Imposters. We demonstrate that this pipeline allows one to generate realistic (or adverserial) training data by making use of rendering/animation engines. Interestingly, we also demonstrate that such data can be used to rank algorithms, suggesting that Synthetic Imposters can also be used for in-the-tail validation at test-time, a notoriously difficult challenge for real-world deployment.
机译:随着自治车辆成为每天的现实,高精度的行人检测是至关重要的实际重要性。行人检测是一个高度研究的主题,具有成熟的方法,但大多数数据集(用于培训和评估)专注于从事人行道上典型行走姿势的人们的常见场景。但表现对于很少观察到的危险情景,比如在街道和人们在意外的方式使用自行车/滑板的孩子的危险场景。这种尾部数据难以观察,使训练和测试难。要分析此问题,我们已收集了一个名为Psitrious Peistrian DataSet的危险方案的新型注释数据集。甚至给出了专用的收集工作,它的当代标准相对较小(≈1000图像)。为了探索大规模的数据驱动学习,我们探讨了游戏引擎产生的合成数据的使用。为合成的正确的前瞻或参数选择了重大挑战:我们希望具有现实姿势和对象配置的现实数据。灵感来自生成的对策网络,我们生成了大量的合成数据并训练了鉴别的分类器,以选择我们认为合成冒号的逼真的子集(愚弄分类器)。我们证明,该流水线允许通过利用渲染/动画引擎来生成现实(或逆势)培训数据。有趣的是,我们还证明了这些数据可用于排序算法,表明合成驾驶器也可以用于测试时间的尾部验证,这是对现实世界部署的臭名昭着的挑战。

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