首页> 外文会议>Mediterranean Conference on Control and Automation >Tactile, three-dimensional, multimedia teaching system for the blind, the vision-impaired, and sighted learners: Touch, listen, learn
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Tactile, three-dimensional, multimedia teaching system for the blind, the vision-impaired, and sighted learners: Touch, listen, learn

机译:面向盲人,有视力障碍和有视力的学习者的触觉,三维多媒体教学系统:触摸,聆听,学习

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The aim of this invention is to provide a learning system for instructing the blind, those with vision impairments, and the sighted, through independent exploration and understanding of the shape, structure, features, and history of any object. The system is primarily made up of two scale models: - The first is a master multimedia model for haptic exploration guided by audio information; - The second is a non-multimedia slave model for assembly to check comprehension of the features of the master model. The latter is designed to be modular and perfectly analogous to the multimedia master model in size, geometry, and surface finishing, where each individual piece fits into its surrounding continuity. The models portray the Temple of Concordia in the Valley of the Temples in Agrigento, Sicily. Learning takes place through haptic exploration and audio information. The models were devised to exalt haptic and kinesthetic capacity and to foster the construction of mental maps and images by the blind and by those with impaired vision, through tactile and audio stimuli. We took as our reference the ten typical characteristics of haptic perception listed by the psychologist Géza Révész. Exploration of the master model and reconstruction of the slave model are carried out independently by the blind learner, with no help from the tutor or teacher who is instructing them on how to use the models and what to do with them to understand their features. The system is based on the concept of learning to use an instructional tool by using it. The models themselves independently teach the learner to use and understand them. This system has already been successfully tested in Italy at the Istituto dei Ciechi di Milano. In addition to easy understanding of the object, results obtained included an increase in personal satisfaction, improved self-esteem, and better psychological well-being. Learners attained these results by interacting with a very simple and i- mediate self-teaching system. These encouraging results persuaded me to pursue research into optimizing the models to make them more usable and comprehensible.
机译:本发明的目的是提供一种学习系统,用于通过独立探索和理解任何物体的形状,结构,特征和历史来指导盲人,有视力障碍的人和有视力的人。该系统主要由两个比例模型组成:-第一个是在音频信息的引导下进行触觉探索的主多媒体模型; -第二个是用于组装的非多媒体从模型,用于检查对主模型功能的理解。后者被设计为模块化的,并且在尺寸,几何形状和表面处理方面完全类似于多媒体主模型,其中每个单独的部分都适合其周围的连续性。这些模型描绘了西西里岛阿格里真托神庙山谷中的康科迪亚神庙。通过触觉探索和音频信息进行学习。设计这些模型的目的在于提高触觉和动觉能力,并通过触觉和听觉刺激促进盲人和视力障碍者的心理图和图像的构建。我们参考了心理学家GézaRévész列出的触觉感知的十个典型特征。盲人学习者可以独立进行主模型的探索和从模型的重建,而在指导他们如何使用模型以及如何使用模型来理解其特征的导师或老师的帮助下,它们是没有帮助的。该系统基于学习使用指导工具的概念。模型本身独立地教导学习者使用和理解它们。该系统已经在意大利米兰的Ciechi di Ciechi成功地进行了测试。除了容易理解对象之外,获得的结果还包括个人满意度的提高,自尊的提高以及心理健康的改善。学习者通过与非常简单和中介的自学系统进行交互来获得这些结果。这些令人鼓舞的结果使我继续进行研究,以优化模型以使其更易用和更易理解。

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