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Turkish Sign Language Animation with motion capture

机译:带有动作捕捉功能的土耳其手语动画

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In this paper, using motion capture, we study on Turkish Sign Language Animation. A markerless system, Microsoft Kinect sensor and a professional optical system are compared. Besides, we use the motion capture data in two different approaches; data driven and real time. To animate the sign language, we merge the motion capture output with a cartoon character. In the first approach, which is data-driven, motion capture data is recorded, processed and converted to a character animation off-line. This data is stored in a database and it can be used in mobile devices or any other necessary ways. Real-time approach on the other hand converts the motion capture data into a character animation in real-time. This animation can be used in place of a real signer, which would attract the attention of people easily. TV channels, conferences, cinemas are some examples of its usage. Both methods can use the optical system and the markerless system. However, we see that Microsoft Kinect sensor is not sufficient to track the fingers of the signer, so this is not an appropriate solution yet. On the other hand, optical systems give accurate results, which can be used for Turkish Sign Language animation in both data-driven and real-time approaches.
机译:在本文中,我们使用运动捕捉来研究土耳其手语动画。比较了无标记系统,Microsoft Kinect传感器和专业光学系统。此外,我们以两种不同的方式使用运动捕获数据:数据驱动和实时。为了使手语动画,我们将动作捕捉输出与卡通人物合并。在以数据为驱动的第一种方法中,运动捕捉数据被记录,处理并离线转换为角色动画。此数据存储在数据库中,并且可以在移动设备中或以任何其他必要的方式使用。另一方面,实时方法将运动捕捉数据实时转换为角色动画。可以使用此动画代替真正的签名者,这很容易引起人们的注意。电视频道,会议,电影院是其用法的一些示例。两种方法都可以使用光学系统和无标记系统。但是,我们看到Microsoft Kinect传感器不足以跟踪签名者的手指,因此这不是一个合适的解决方案。另一方面,光学系统可提供准确的结果,该结果可用于数据驱动和实时方法中的土耳其手语动画。

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