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Incorporating world information into the IMM algorithm via state-dependent value assignment

机译:通过状态相关的值分配将世界信息纳入IMM算法

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We propose two methods of incorporating world information as modifications to the Interacting Multiple Model (IMM) algorithm via state-dependent value assignment. The value of a state is a measure of its worth, so, for example, waypoints have high value and regions inside obstacles have small value. The two methods involve modifying the model probabilities in the update step and modifying the transition probability matrix in the mixing step based on the assigned values of target states. The state-dependent value assignment modifications to the IMM algorithm are simulated and compared with the standard IMM algorithm over a large number of game player-controlled trajectories for obstacle avoidance, as ground truth, and are shown experimentally to perform better than the standard IMM algorithm in both target's current state estimation and next state prediction. The proposed modifications can be used for improved trajectory estimation or prediction in real-life applications such as, e.g., Air Traffic Control, ground target tracking and robotics, where additional (world) information is available.
机译:我们提出了两种通过状态相关的值分配将世界信息作为对交互多模型(IMM)算法的修改的方法。状态的价值是其价值的量度,因此,例如,路标具有较高的价值,而障碍物内的区域具有较小的价值。这两种方法涉及在更新步骤中修改模型概率,并在混合步骤中基于目标状态的分配值来修改转移概率矩阵。对IMM算法的状态相关值分配修改进行了仿真,并将其与标准IMM算法在大量玩家控制的轨迹上进行了比较,以避开障碍物(作为地面真理),并通过实验证明其性能优于标准IMM算法目标的当前状态估计和下一状态预测。所提出的修改可以用于现实应用中的改进的轨迹估计或预测,例如空中交通控制,地面目标跟踪和机器人技术,其中可获得附加的(世界)信息。

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