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A real-time image-based rendering and compression system with Kinect depth camera

机译:带有Kinect深度相机的基于图像的实时渲染和压缩系统

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This paper presents a novel Kinect-assisted real-time image-based rendering and compression system for high definition (HD) multiview video sequences. It is constructed from a Kinect depth camera and multiple stereo cameras and is intended for applications involving indoor scenes with static cameras. The information from the Kinect depth camera and background modeling can be utilized to segment the scene into foreground objects and the background in real-time. The segmentation and depth information are then encoded together with the texture information for real-time view synthesis at the decoder. The compression algorithm is developed around the AVS framework because of its simplicity and good performance. Novel features such as multiview coding and virtual view synthesis are incorporated, which are also applicable to other video coding algorithms. To achieve real-time operation, extensive GPU acceleration and optimization were performed. Experimental results were presented to illustrate the design and usefulness of the proposed system.
机译:本文提出了一种新颖的Kinect辅助的基于实时图像的高清(HD)多视点视频序列渲染和压缩系统。它由Kinect深度摄像头和多个立体声摄像头构成,旨在用于带有静态摄像头的室内场景的应用。来自Kinect深度相机和背景建模的信息可用于将场景实时分割为前景对象和背景。然后将分割和深度信息与纹理信息一起编码,以在解码器处进行实时视图合成。压缩算法由于其简单性和良好的性能而围绕AVS框架开发。合并了诸如多视图编码和虚拟视图合成之类的新颖功能,它们也适用于其他视频编码算法。为了实现实时操作,进行了广泛的GPU加速和优化。实验结果被提出来说明所提出系统的设计和实用性。

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