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SEMANTIC STRUCTURES FOR RTS ARMY PREDICTION

机译:RTS军队预测的语义结构

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In this paper we describe a semantic structure based approach for AI for Real Time Strategy games. The semantic structures provide a shared knowledge base across the different components of an RTS AI. We outline how the a semantic structure works in conjunction with decision making algorithms such as utility systems. We also introduce a prototype implemented in StarCraft Ⅱ to illustrate how the semantic structures may be used in practice, and provide some detail on how this is implemented in the chosen game platform. Tests demonstrate that the AI is able to choose actions according to high level strategies adapting according to the current game state. Additionally the test conditions used additionally involve human-AI cooperation. Finally, we present an evaluation of the AI, making a detailed study of a typical instance of game play, exploring the AI actions and decision making process.
机译:在本文中,我们描述了一种针对实时策略游戏的AI的基于语义结构的方法。语义结构在RTS AI的不同组件之间提供了共享的知识库。我们概述了语义结构与决策算法(如公用事业系统)一起工作的方式。我们还将介绍在StarCraftⅡ中实现的原型,以说明如何在实践中使用语义结构,并提供一些有关如何在所选游戏平台中实现语义结构的详细信息。测试表明,AI能够根据适应当前游戏状态的高级策略来选择动作。另外,所使用的测试条件还涉及人与AI的合作。最后,我们对AI进行了评估,详细研究了典型的游戏玩法,探讨了AI动作和决策过程。

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