【24h】

The Adoption of Mobile Games in China: An Empirical Study

机译:中国手机游戏的采用:一项实证研究

获取原文

摘要

Mobile games have become very popular in recent years in China. This research aims to investigate the potential factors that influence users' intention to play mobile games. Through the employment of structural equation modeling technology, a research model by extending technology acceptance model (TAM) with flow experience and social norms was proposed. This research model was empirically evaluated using survey data collected from 388 users about their perceptions of mobile games. Eleven research hypotheses were proposed in the study. Eight research hypotheses were positively significant supported, while three research hypotheses were rejected in this study. The result indicates that attitude and flow experience explain about 75% of uses' intention to playing mobile games. It was found that social norms do not have direct effect on the intention to play a mobile game. But it affects the attitude directly. In addition, flow experience, perceived ease of use and perceived usefulness all have direct effects on users' attitude toward playing a mobile game, and the effect from flow experience is quite strong. Flow experience plays an important role in the adoption of mobile games according to the analytical results of our study.
机译:近年来,手机游戏在中国变得非常流行。这项研究旨在调查影响用户玩手机游戏意图的潜在因素。通过使用结构方程模型技术,提出了一种通过扩展具有流动经验和社会规范的技术接受模型(TAM)的研究模型。使用从388位用户那里收集的有关他们对手机游戏的感知的调查数据,对该研究模型进行了经验评估。研究中提出了11个研究假设。八个研究假设得到了积极的显着支持,而三个研究假设在本研究中被拒绝。结果表明,态度和流动体验可以解释约75%的用户玩手机游戏的意图。人们发现,社会规范对玩手机游戏的意图没有直接影响。但这直接影响了态度。此外,流程体验,感知的易用性和感知的实用性都直接影响用户对玩移动游戏的态度,流程体验的影响非常明显。根据我们研究的分析结果,流程经验在采用手机游戏中起着重要作用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号