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Integrating Case-Based Reasoning with Reinforcement Learning for Real-Time Strategy Game Micromanagement

机译:将基于案例的推理与强化学习相集成,以实现实时策略游戏微管理

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This paper describes the conception of a hybrid Reinforcement Learning (RL) and Case-Based Reasoning (CBR) approach to managing combat units in strategy games. Both methods are combined into an AI agent that is evaluated by using the real-time strategy (RTS) computer game StarCraft as a test bed. The eventual aim of this approach is an AI agent that has the same actions and information at its disposal as a human player. As part of an experimental evaluation, the agent is tested in different scenarios using optimized algorithm parameters. The integration of CBR for memory management is shown to improve the speed of convergence to an optimal policy, while also enabling the agent to address a larger variety of problems when compared to simple RL. The agent manages to beat the built-in game AI and also outperforms a simple RL-only agent. An analysis of the evolution of the case-base shows how scenarios and algorithmic parameters influence agent performance and will serve as a foundation for future improvement to the hybrid CBR/RL approach.
机译:本文介绍了混合强化学习(RL)和基于案例的推理(CBR)方法来管理战略游戏中战斗部队的概念。两种方法都组合成一个AI代理,该代理通过使用实时策略(RTS)电脑游戏《星际争霸》作为测试平台进行评估。这种方法的最终目标是使AI代理具有与人类玩家相同的动作和信息。作为实验评估的一部分,将使用优化的算法参数在不同的情况下对代理进行测试。事实证明,将CBR集成到内存管理中可以提高收敛到最佳策略的速度,同时与简单的RL相比,还可以使代理解决更多的问题。该代理设法击败内置游戏AI,并且胜过简单的仅RL代理。对案例库演变的分析表明,方案和算法参数如何影响代理性能,并将为将来改进CBR / RL混合方法奠定基础。

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