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Correcting for Duplicate Scene Structure in Sparse 3D Reconstruction

机译:稀疏3D重建中重复场景结构的校正

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Structure from motion (SfM) is a common technique to recover 3D geometry and camera poses from sets of images of a common scene. In many urban environments, however, there are symmetric, repetitive, or duplicate structures that pose challenges for SfM pipelines. The result of these ambiguous structures is incorrectly placed cameras and points within the reconstruction. In this paper, we present a postprocessing method that can not only detect these errors, but successfully resolve them. Our novel approach proposes the strong and informative measure of conflicting observations, and we demonstrate that it is robust to a large variety of scenes.
机译:运动结构(SfM)是从常见场景的图像集中恢复3D几何形状和相机姿势的常用技术。但是,在许多城市环境中,存在对称,重复或重复的结构,这些结构给SfM管道带来了挑战。这些模棱两可的结构的结果是在重建过程中错误地放置了相机和点。在本文中,我们提出了一种后处理方法,该方法不仅可以检测到这些错误,而且可以成功解决它们。我们的新颖方法提出了有力且信息量丰富的相互矛盾的观察方法,并且我们证明了该方法对于各种场景均具有鲁棒性。

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