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ERiSA: Building Emotionally Realistic Social Game-Agents Companions

机译:ERiSA:建立情感逼真的社交游戏代理商伙伴

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We propose an integrated framework for social and emotional game-agents to enhance their believability and quality of interaction, in particular by allowing an agent to forge social relations and make appropriate use of social signals. The framework is modular including sensing, interpretation, behaviour generation, and game components. We propose a generic formulation of action selection rules based on observed social and emotional signals, the agent's personality, and the social relation between agent and player. The rules are formulated such that its variables can easily be obtained from real data. We illustrate and evaluate our framework using a simple social game called The Smile Game.
机译:我们为社交和情感游戏代理人提出了一个综合框架,以提高他们的可信度和互动质量,特别是通过允许代理人建立社会关系并适当利用社交信号来提高他们的可信度和互动质量。该框架是模块化的,包括感应,解释,行为生成和游戏组件。我们基于观察到的社交和情感信号,代理人的个性以及代理人与玩家之间的社会关系,提出了一种动作选择规则的通用表述。制定规则,以便可以轻松地从真实数据中获取其变量。我们使用一个名为The Smile Game的简单社交游戏来说明和评估我们的框架。

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