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Contextual Gamification of Social Interaction - Towards Increasing Motivation in Social E-learning

机译:社交互动的语境游戏化-趋于增加社交电子学习的动机

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In current e-learning studies, one of the main challenges is to keep learners motivated in performing desirable learning behaviours and achieving learning goals. Towards tackling this challenge, social e-learning contributes favourably, but it requires solutions that can reduce side effects, such as abusing social interaction tools for 'chitchat', and further enhance learner motivation. In this paper, we propose a set of contextual gamification strategies, which apply flow and self-determination theory for increasing intrinsic motivation in social e-learning environments. This paper also presents a social e-learning environment that applies these strategies, followed by a user case study, which indicates increased learners' perceived intrinsic motivation.
机译:在当前的电子学习研究中,主要挑战之一是使学习者有动力进行理想的学习行为并实现学习目标。为了应对这一挑战,社交电子学习做出了积极贡献,但它需要能够减少副作用的解决方案,例如滥用社交互动工具进行“闲聊”,并进一步增强学习者的动机。在本文中,我们提出了一套情境游戏化策略,该策略将流和自决理论应用于社会电子学习环境中增加内在动机。本文还介绍了应用这些策略的社交电子学习环境,然后进行了用户案例研究,该案例表明学习者的内在动机得到了增强。

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