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Interacting Game and Haptic System Based on Point-Based Approach for Assisting Patients after Stroke

机译:基于点方法的中风互动游戏与触觉系统

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This paper describes a system that combines haptic, virtual reality and game technologies in order to assist repetitive performances of manual tasks to patients, which are recovering from neurological motor deficits. These users are able to feel virtual objects by using a haptic device, which acts as a virtual guide taking advantages of its force feedback capabilities. A virtual environment is used forming a haptic interface between the patient and the game. The haptic device is driven under the users movements and assisted through the Magnetic Geometry Effect (MGE). Preliminary evaluation has been performed in order to validate the system in which two different tasks have been performed (throw down bricks in an hexagonal tower without and with haptic assistance) with the aim to obtain more information related to the accuracy of the device.
机译:本文介绍了一种结合了触觉,虚拟现实和游戏技术的系统,以帮助重复执行手动任务的患者从神经功能障碍中恢复过来。这些用户能够通过使用触觉设备来感受虚拟物体,该触觉设备利用其力反馈功能充当虚拟向导。使用虚拟环境在患者和游戏之间形成触觉界面。触觉设备在用户的运动下受到驱动,并通过电磁几何效应(MGE)进行辅助。为了验证已执行两个不同任务的系统(已在不带触觉辅助的情况下将砖块扔向六角塔中)的目的,已进行了初步评估,目的是获得与设备精度有关的更多信息。

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