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Learning a humanoid robot interface by embedding a low-dimensional command manifold into a high-dimensional joint action space

机译:通过将低维指令流形嵌入到高维联合动作空间中来学习人形机器人界面

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In this paper, we propose a novel way of constructing a humanoid robot interface by embedding a low-dimensional command space into observed high-dimensional joint angle action space. It is almost impossible for users to independently and simultaneously control all the joints of a humanoid robot. On the other hand, for a given target task, not all the degrees of freedom (DOFs) of the robot may necessarily be used. The task can be accomplished by using fewer properly selected DOFs. In our approach, we embed the low-dimensional command manifold into the original high-dimensional joint angle space. For the command manifold embedding, we use Locally Smooth Manifold Learning (LSML) by which we can find high-dimensional tangent vectors on the low-dimensional command manifold. By using the derived tangent space, we can embed the low-dimensional control command that can be specified by a few-DOF gamepad into joint angle movements of the humanoid robot. We show that both simulated and a real 14-DOF humanoid robots can be efficiently controlled by using a 2-DOF gamepad with our proposed interface.
机译:在本文中,我们提出了一种通过将低维指令空间嵌入到观察到的高维关节角度作用空间中来构造人形机器人界面的新颖方法。用户几乎不可能独立并同时控制类人机器人的所有关节。另一方面,对于给定的目标任务,不一定必须使用机器人的所有自由度(DOF)。可以通过使用更少的正确选择的DOF来完成此任务。在我们的方法中,我们将低维指令流形嵌入到原始的高维关节角空间中。对于命令流形嵌入,我们使用局部平滑流形学习(LSML),通过它我们可以在低维命令流形上找到高维切线向量。通过使用导出的切线空间,我们可以将可由几个自由度游戏手柄指定的低维控制命令嵌入到类人机器人的关节角度运动中。我们展示了通过使用我们提出的界面的2自由度游戏手柄,可以有效地控制模拟和真实的14自由度人形机器人。

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