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A cognitive architecture for virtual entities with attentional modulation of pain perception

机译:注意实体对疼痛感知的调节的虚拟实体认知架构

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This paper describes the fusion of two cognitive models for virtual entities. The first one defines the function of pain perception and the second one defines the function of attention with top-down influences. These models were designed as a result of the study of neurophysiology. They are part of a cognitive architecture for virtual entities; the architecture tries to simulate human behavior like decision making and planning. The first model gives a meaning to noxious stimuli; it generates a percept in the brain cortex. The second model is for the attention process; the attention process inhibits the pain perception (in the cortex) when the entity perceives a noxious stimulus during an activity. This is very important because the entity can distinguish between tactile stimuli and noxious stimuli; it helps to preserve the integrity of the entity. Furthermore, it is possible to obtain a virtual entity that is capable of maintaining the performance of an activity without losing focus with another type of stimulation, whether the stimulus is noxious or not. The presented work includes the model description and the implementation steps. The case studies and the results are left as future work.
机译:本文介绍了两种针对虚拟实体的认知模型的融合。第一个定义了疼痛感知的功能,第二个定义了具有自顶向下影响的注意力的功能。这些模型是根据神经生理学的研究而设计的。它们是虚拟实体认知体系结构的一部分。该体系结构尝试模拟人类行为,例如决策和计划。第一个模型为有害刺激赋予了意义。它在大脑皮层中产生知觉。第二种模型用于关注过程;第二种模型用于关注过程。当实体在活动期间感觉到有害刺激时,注意力过程会抑制疼痛感觉(在皮层中)。这很重要,因为实体可以区分触觉刺激和有害刺激。它有助于维护实体的完整性。此外,有可能获得一种虚拟实体,该虚拟实体能够维持活动的执行而不会因另一种刺激而失去注意力,而不论该刺激是否有害。提出的工作包括模型描述和实现步骤。案例研究和结果留作以后的工作。

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