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#x201C;You are what you play#x201D;: Breaching privacy and identifying users in online gaming

机译:“您就是玩什么”:破坏隐私并在在线游戏中识别用户

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In this paper, we describe different ways that data collected through gaming can be used to learn more about individual players or their groups. We also make a case, taking into consideration two massively multiplayer online games, that such data may be indiscriminately collected, given the diminishing cost of electronic storage space and the increasing need for information that government and other organizations have. A variety of personally identifiable data items and their potential use for data mining analysis is also discussed.
机译:在本文中,我们描述了通过游戏收集的数据可用于了解有关单个玩家或其组的更多信息的不同方式。考虑到两个大型多人在线游戏,考虑到电子存储空间成本的降低以及政府和其他组织对信息的需求不断增加,我们还提出了这样一个案例,即可能会不加选择地收集此类数据。还讨论了各种个人可识别数据项及其在数据挖掘分析中的潜在用途。

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