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MODEL-BASED COMPENSATION OF TISSUE DEFORMATION DURING DATA ACQUISITION FOR INTERPOLATIVE ULTRASOUND SIMULATION

机译:基于模型的组织变形在内插超声模拟中的组织变形补偿

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Interpretation of ultrasound relies heavily on the skill and expertise of the performing physician. Therefore, its training is essential, for which computerized virtual-reality simulators can offer a viable solution. In image-based interpolative simulation, a previously acquired 3D ultrasound volume in an undeformed state of the anatomy being interacted is utilized. Acquisition of such volumes involve pressure on the skin by the transducer, thereby the volumes cannot be used directly for simulation. In this work, we propose to correct for tissue deformation caused by the probe during acquisition using volumetric finite-element models locally around the contact area. We show that a generic homogeneous model is sufficient for visual fidelity and for further 3D panorama reconstruction from multiple pressure-compensated volumes. We further show that applying such deformation correction on prescan-converted data preserves ultrasound texture more realistically than post-scan-converted data, with respective worstcase losses of 35% vs. 1% intensity standard-deviation.
机译:超声波解释严重依赖表演医师的技能和专业知识。因此,其培训至关重要,电脑虚拟现实模拟器可以提供可行的解决方案。在基于图像的内插模拟中,利用先前获取的互动的解剖结构的未变形状态的3D超声音量。采集这种体积涉及换能器对皮肤的压力,从而不能直接用于模拟。在这项工作中,我们建议在采集期间使用局部围绕接触面积的容量有限元模型来校正由探针引起的组织变形。我们表明,通用均匀模型足以用于视觉保真度,以及来自多个压力补偿卷的其他3D全景重建。我们进一步证明,对预扫描数据的这种变形校正施加比扫描后的数据更现实地保持超声纹理,其相应的最严重损耗为35%的强度标准偏差。

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