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Defining and Applying a Language for Discovery

机译:定义和应用发现语言

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In order to design better search experiences, we need to understand the complexities of human information-seeking behaviour. In this paper, we propose a model of information behaviour based on the needs of users across a range of search and discovery scenarios. The model consists of a set of modes that that users employ to satisfy their information goals. We discuss how these modes relate to existing models of human information seeking behaviour, and identify areas where they differ. We then examine how they can be applied in the design of interactive systems, and present examples where individual modes have been implemented in interesting or novel ways. Finally, we consider the ways in which modes combine to form distinct chains or patterns of behaviour, and explore the use of such patterns both as an analytical tool for understanding information behaviour and as a generative tool for designing search and discovery experiences.
机译:为了设计更好的搜索体验,我们需要了解人类信息搜索行为的复杂性。在本文中,我们根据各种搜索和发现场景中用户的需求,提出了一种信息行为模型。该模型由用户用来满足其信息目标的一组模式组成。我们讨论了这些模式与现有人类信息搜索行为模型之间的关系,并确定了它们之间存在差异的领域。然后,我们研究如何将它们应用到交互系统的设计中,并给出示例,其中以有趣或新颖的方式实现了各个模式。最后,我们考虑了模式组合形成不同的行为链或行为模式的方式,并探讨了这种模式的用途,既可以用作了解信息行为的分析工具,也可以用作设计搜索和发现体验的生成工具。

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