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Approximate Pure Nash Equilibria in Social Context Congestion Games

机译:社会情境拥挤游戏中的近似纯纳什均衡

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We study the existence of approximate pure Nash equilibria in social context congestion games. For any given set of allowed cost functions F, we provide a threshold value μ(F), and show that for the class of social context congestion games with cost functions from F, α-Nash dynamics are guaranteed to converge to α-approximate pure Nash equilibrium if and only if α > μ(F). Interestingly, μ(F) is related and always upper bounded by Rough-garden's anarchy value.
机译:我们研究了社交情境拥挤游戏中近似纯纳什均衡的存在。对于任何给定的允许成本函数F,我们提供一个阈值μ(F),并表明对于具有成本函数F的社交环境拥挤游戏,α-纳什动力学可以保证收敛到α近似纯当且仅当α>μ(F)时,纳什均衡。有趣的是,μ(F)与Rough-garden的无政府状态值相关且始终处于上限。

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