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Network Cournot Competition

机译:网络古诺比赛

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摘要

Cournot competition, introduced in 1838 by Antoine Augustin Cournot, is a fundamental economic model that represents firms competing in a single market of a homogeneous good. Each firm tries to maximize its utility-naturally a function of the production cost as well as market price of the product-by deciding on the amount of production. This problem has been studied comprehensively in Economics and Game Theory; however, in today's dynamic and diverse economy, many firms often compete in more than one market simultaneously, i.e., each market might be shared among a subset of these firms. In this situation, a bipartite graph models the access restriction where firms are on one side, markets are on the other side, and edges demonstrate whether a firm has access to a market or not. We call this game Network Cournot Competition (NCC). Computation of equilibrium, taking into account a network of markets and firms and the different forms of cost and price functions, makes challenging and interesting new problems. In this paper, we propose algorithms for finding pure Nash equilibria of NCC games in different situations. First, we carefully design a potential function for NCC, when the price function for each market is a linear function of it total production. This result lets us leverage optimization techniques for a single function rather than multiple utility functions of many firms. However, for nonlinear price functions, this approach is not feasible-there is indeed no single potential function that captures the utilities of all firms for the case of nonlinear price functions. We model the problem as a nonlinear complementarity problem in this case, and design a polynomial-time algorithm that finds an equilibrium of the game for strongly convex cost functions and strongly monotone revenue functions. We also explore the class of price functions that ensures strong monotonicity of the revenue function, and show it consists of a broad class of functions. Moreover, we discuss the uniqueness of equilibria in both these cases: our algorithms find the unique equilibria of the games. Last but not least, when the cost of production in one market is independent from the cost of production in other markets for all firms, the problem can be separated into several independent classical Cournot Oligopoly problems in which the firms compete over a single market. We give the first combinatorial algorithm for this widely studied problem. Interestingly, our algorithm is much simpler and faster than previous optimization-based approaches.
机译:1838年,安托万·奥古斯丁·古诺(Antoine Augustin Cournot)提出了古诺竞争,它是一种基本的经济模型,代表着公司在同质商品的单个市场中竞争。每个公司都试图通过决定生产量来最大化其效用,这自然是生产成本以及产品市场价格的函数。这个问题已经在经济学和博弈论中得到了全面的研究。但是,在当今瞬息万变的经济中,许多公司通常会同时在一个以上的市场中竞争,即每个市场可能在这些公司的子集中共享。在这种情况下,二部图对访问限制进行建模,其中公司在一侧,市场在另一侧,边表明公司是否可以进入市场。我们将此游戏称为网络古诺比赛(NCC)。考虑到市场和公司的网络以及成本和价格函数的不同形式,均衡计算会带来具有挑战性和有趣的新问题。在本文中,我们提出了用于在不同情况下寻找NCC游戏的纯Nash均衡的算法。首先,当每个市场的价格函数是总产量的线性函数时,我们仔细设计NCC的潜在函数。这一结果使我们能够将优化技术用于单个功能,而不是许多公司的多个效用函数。但是,对于非线性价格函数,此方法不可行-确实没有单个潜在函数可以捕获非线性价格函数情况下所有公司的效用。在这种情况下,我们将该问题建模为非线性互补问题,并设计了多项式时间算法,该算法为强凸成本函数和强单调收益函数找到博弈的平衡。我们还将探讨确保收入函数具有很强单调性的价格函数类别,并说明它包含广泛的函数类别。此外,我们在这两种情况下讨论了均衡的唯一性:我们的算法找到了游戏的唯一均衡。最后但并非最不重要的一点是,当所有公司的一个市场的生产成本与其他市场的生产成本无关时,该问题可以分为几个独立的经典古诺寡头垄断问题,这些问题使企业在单个市场上竞争。对于这个被广泛研究的问题,我们给出了第一个组合算法。有趣的是,我们的算法比以前的基于优化的方法更简单,更快速。

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