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Task-Oriented Approach to Simulate a Grasping Action Through Underactuated Haptic Devices

机译:面向任务的方法,通过欠驱动的触觉设备模拟抓握动作

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Force rendering is important in underactuated haptic systems. Underactuation means that some force directions at the contacts cannot be rendered because of the lack of actuation. In this paper we propose to exploit the knowledge of the task to mitigate the effect of the underactuation. The simulation of a grasp is considered and two alternar tive algorithms are proposed to improve the sensitivity in the underactuated system. The basic idea is to exploit the actuated force direction, optimizing the force feedback according to the type of forces involved in the specific grasping task. These forces can be squeezing forces or forces able to move the grasped object. Experiments show that the proposed task-oriented force rendering considerably increases the ability of perceiving the properties of the grasped virtual object.
机译:力绘制在驱动不足的触觉系统中很重要。欠驱动是指由于缺少驱动而无法在触点上显示某些力的方向。在本文中,我们建议利用任务的知识来减轻执行不足的影响。考虑了抓地力的仿真,并提出了两种替代算法来提高欠驱动系统的灵敏度。基本思想是利用驱动力方向,根据特定抓紧任务中涉及的力的类型来优化力反馈。这些力可以是挤压力,也可以是能够移动被抓物体的力。实验表明,所提出的面向任务的力渲染显着提高了感知所抓握的虚拟对象的属性的能力。

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