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Agent Oriented Software Engineering for Multimedia Systems' Development: An Experimental Case Study

机译:用于多媒体系统的代理面向软件工程,实验案例研究

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Multimedia systems, and in particular games, have special characteristics that make the process of obtaining system requirements very difficult. In most cases, an important work of codification is needed in order to obtain a prototype that can be analyzed by the customer and make requirements elicitation easier. This paper proposes a way of facilitating the process and obtaining a prototype in a short development time. Our proposal is based in the combined use of a well-known methodology for the construction of Multimedia Systems and Alice, and follows an Agent Oriented Software Engineering approach. The work introduces the process proposed as well as a tool that provides support for such process. Besides, a case study shows the application of the process and the tool to a simple example. From this example, the suitability of Agent Oriented Software Engineering approach and the proposed process for game prototype development is concluded.
机译:多媒体系统,特别是游戏,具有特殊的特征,使得获得系统要求的过程非常困难。在大多数情况下,需要一个重要的编纂工作,以便获得可供客户分析的原型,并更容易地提高要求。本文提出了一种促进该过程并在短发布时间中获得原型的方法。我们的提案是基于合并使用众所周知的多媒体系统和爱丽丝的方法,并遵循面向代理的软件工程方法。该工作介绍了提议的过程以及为此类过程提供支持的工具。此外,案例研究表明该过程的应用和工具到一个简单的例子。从这个例子来看,结论了面向代理的软件工程方法的适用性和拟议的游戏原型发展过程。

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