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A New Paradigm for the Study of Corruption in Different Cultures

机译:不同文化中腐败研究的新范式

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Corruption frequently occurs in many aspects of multi-party interaction between private agencies and government employees. Past works studying corruption in a lab context have explicitly included covert or illegal activities in participants' strategy space or have relied on surveys like the Corruption Perception Index (CPI). This paper studies corruption in ecologically realistic settings in which corruption is not suggested to the players a priori but evolves during repeated interaction. We ran studies involving hundreds of subjects in three countries: China, Israel, and the United States. Subjects interacted using a four-player board game in which three bidders compete to win contracts by submitting bids in repeated auctions, and a single auctioneer determines the winner of each auction. The winning bid was paid to an external "government" entity, and was not distributed among the players. The game logs were analyzed posthoc for cases in which the auctioneer was bribed to choose a bidder who did not submit the highest bid. We found that although China exhibited the highest corruption level of the three countries, there were surprisingly more cases of corruption in the U.S. than in Israel, despite the higher PCI in Israel as compared to the U.S. We also found that bribes in the U.S. were at times excessively high, resulting in bribing players not being able to complete their winning contracts. We were able to predict the occurrence of corruption in the game using machine learning. The significance of this work is in providing a novel paradigm for investigating covert activities in the lab without priming subjects, and it represents a first step in the design of intelligent agents for detecting and reducing corruption activities in such settings.
机译:腐败经常发生在私人机构与政府雇员之间多方互动的许多方面。过去在实验室环境下研究腐败的著作已经明确地将参与者的战略空间中的秘密或非法活动包括在内,或者依赖于诸如腐败感知指数(CPI)之类的调查。本文研究了在生态现实环境中的腐败,在这种环境中,腐败不是先验地建议给玩家的,而是在反复互动过程中演变的。我们在三个国家(中国,以色列和美国)进行了涉及数百个主题的研究。主体使用四人棋盘游戏进行互动,其中三名竞标者通过在重复拍卖中提交竞标来竞争赢得合同,并且由一个拍卖师确定每次拍卖的获胜者。中标价是支付给外部“政府”实体的,没有在参与者之间分配。事后分析了游戏日志,以了解拍卖人受贿以选择未提交最高出价的竞标者的情况。我们发现,尽管中国表现出这三个国家中最高的腐败水平,但是尽管以色列的PCI比美国高,但美国的腐败案件却比以色列多得多。时间过高,导致贿赂玩家无法完成其获胜合同。我们能够使用机器学习来预测游戏中腐败的发生。这项工作的意义在于提供一种新颖的范式,用于在不引发受试者的情况下调查实验室中的秘密活动,它代表了设计用于检测和减少此类情况下的腐败活动的智能代理的第一步。

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