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A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment

机译:小动物恐惧症治疗性游戏的初步评估

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This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into therapeutic protocol does have an added value for the treatment. The Catch Me game was designed in order to help patients learn about their feared animals and to learn how to apply adapted confrontation strategies and techniques with the lowest possible anxiety level. In this study, Catch Me game was evaluated in terms of knowledge acquisition, anxiety level, self-efficacy belief acquisition, and appeal to both participants and therapists. Data collection consisted of quantitative measures on a sample of 14 non-clinical population. The results showed that the game significantly improved knowledge and self-efficacy belief regarding the feared animal, and significantly decreased the anxiety level of participants. Moreover, both participants and the therapists were highly satisfied with the game.
机译:这项研究提出了“捉住我”游戏,这是一种治疗性游戏,用于教患者在蜘蛛和蟑螂恐惧症治疗期间如何面对自己害怕的动物,并评估将游戏元素纳入治疗方案是否确实对该治疗具有附加价值。 “捉住我”游戏旨在帮助患者了解他们担心的动物,并学习如何以尽可能低的焦虑水平应用适应的对抗策略和技术。在这项研究中,从知识获取,焦虑程度,自我效能感信念获取以及对参与者和治疗师的吸引力方面评估了“捉住我”游戏。数据收集包括对14个非临床人群的样本进行定量测量。结果表明,该游戏极大地提高了人们对这种恐惧动物的知识和自我效能感,并显着降低了参与者的焦虑程度。此外,参与者和治疗师都对该游戏非常满意。

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