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Two Modified Multicast Algorithms for Two Dimensional Mesh and Torus Networks

机译:两维网格和圆环网络的两个修改的组播算法

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Multicast is message propagation from a source node to a number of destination nodes. Multicast could become the bottleneck for the performance of processes and systems. The main parameters for evaluating a multicast are time and traffic. Optimizing multicast time and traffic is proven to be NP-hard. In this paper, we propose improvements on two tree based multicast algorithms, PAIR and DIAG, in 2D mesh and torus networks. We prove that MDIAG generates optimal or optimal plus one multicast time in 2D meshes. MDIAG has lower complexity than DIAG, but might generate more traffic. MPAIR generates the least traffic, has the same complexity as PAIR and better complexity than DIAG, but might generate more time. The average time generated by both algorithms in a 2D torus is almost half the average time generated in a 2D mesh for the same algorithm. The average traffic generated by both algorithms in a 2D torus is less than the average traffic generated in a 2D mesh in most cases for the same algorithm. Extensive simulations of the algorithms show that they perform better than existing ones.
机译:多播是从源节点到多个目的节点的消息传播。组播可以成为的流程和系统性能的瓶颈。评价一个组播的主要参数是时间和流量。优化组播时间和流量被证明是NP难。在本文中,我们提出了两个基于树的组播算法,对和诊断,在2D改进网格和环面网络。我们证明了MDIAG生成最优或最佳加2D网格一个多播的时间。 MDIAG具有低于DIAG复杂,但可能会产生更多的流量。 MPAIR生成最小流量,具有相同的复杂性,对和好于DIAG复杂,但可能会产生更多的时间。通过在2D圆环两种算法产生的平均时间是相同的算法几乎一半在2D生成的平均时间啮合。通过在2D圆环两种算法产生的平均流量小于在2D网格在大多数情况下为相同的算法产生的平均流量。的算法,大量仿真实验表明,它们的性能比现有的更好。

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