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Target Selection Based on Gaze Likelihood in Gaze Input Interface

机译:基于凝视输入界面中的凝视可能性的目标选择

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In recent years, computer device operation by gaze input has become popular. Some of the advantages are that those devices can be operated without hand. People with disabilities, therefore, are able to operate computers. This is also suitable for elderly people for whom it is easier to use gaze input than mice. It is, however, difficult to point to a target steadily by using eye gaze as the input, because eyes have the property of involuntary movement. It is, therefore, sometimes hard to perform stable target selection and may cause target selection errors. In this paper, gaze point is regarded to spread spatially and temporally. This paper proposes an icon selection method based on gaze likelihood. The proposed method has realized to improve the target selection accuracy. As a result, target selections are succeeded extremely from 44.7% to 84.5%. In conclusion, this paper shows a significance of the gaze likelihood.
机译:近年来,通过凝视投入的计算机设备操作变得流行。一些优点是这些设备可以无需手动操作。因此,残疾人士能够操作电脑。这也适用于那些比老鼠更容易使用凝视的老年人。然而,通过使用眼睛凝视为输入,难以指向目标,因为眼睛具有非自愿运动的性质。因此,有时难以执行稳定的目标选择,并且可能导致目标选择误差。在本文中,凝视点被认为在空间和时间上分布。本文提出了一种基于凝视可能性的图标选择方法。所提出的方法实现了提高目标选择精度。因此,目标选择的成功从44.7%到84.5%。总之,本文显示了凝视可能性的重要性。

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