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Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator

机译:使用k最近邻算法和游戏模拟器在线调整AI在战斗游戏中的力量

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摘要

This paper proposes a method for online adjustment of the AI's strength in a fighting game. The adjustment aim is that of maintaining the AI's strength slightly above its opponent's level. The proposed method adopts the k-nearest neighbor algorithm for predicting the opponent's next action and uses this information together with a game simulator for determining the next action of the AI, leading to slightly winning scores against the opponent. The proposed method is evaluated on a fighting-game used at the fighting game AI competition organized by the authors since 2013. Evaluation results confirm the effectiveness of the proposed method.
机译:本文提出了一种在格斗游戏中在线调整AI实力的方法。调整的目的是保持AI的力量略高于其对手的水平。所提出的方法采用k最近邻算法来预测对手的下一个动作,并将此信息与游戏模拟器一起用于确定AI的下一个动作,从而导致对对手的获胜得分略有提高。该方法在作者自2013年以来组织的格斗游戏AI竞赛中使用的格斗游戏上进行了评估。评估结果证实了该方法的有效性。

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