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An easier approach to visible edge determination from moving viewpoint

机译:从移动视点确定可见边缘的简便方法

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In this paper, we present an algorithm for visible edge determination from moving viewpoint in 2D-space by an easier approach. We show implementation details and performance analysis of the algorithm to justify the efficiency and correctness of the proposed algorithm. The time complexity of the algorithm is O(n2) in the worst case but we hope time complexity can be reduced practically because of the effective optimization in case of sorting angularly and finding intersection of points in a fixed range. Further modification of this algorithm is expected to determine the visible surface from moving perspective yielding the near optimal solution in 3D-space.
机译:在本文中,我们提出了一种通过更简单的方法从2D空间中的移动视点确定可见边缘的算法。我们展示了该算法的实现细节和性能分析,以证明所提出算法的效率和正确性。在最坏的情况下,该算法的时间复杂度为O(n2),但我们希望由于在角度分类和查找固定范围内的点相交的情况下进行有效的优化,因此可以实际降低时间复杂度。该算法的进一步修改有望从移动角度确定可见表面,从而在3D空间中产生接近最佳的解决方案。

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