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Characterization of the game of two cars using reachable sets for feedback strategies

机译:使用可达到的反馈策略的可达套件的两辆汽车游戏的特征

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In this paper, a capture criterion for the game of two cars is derived in terms of subsets of the reachable sets of pursuer and evader. A special case of the game of two cars is considered where the pursuer is faster and more agile than the evader. It is shown that, mere containment of the evader's reachable set in the reachable set of pursuer is not a sufficient condition for capture. Some special subsets of reachable sets called the continuous subsets are introduced for the pursuer and the evader. Time optimal capture of the evader by the pursuer is characterized in terms of these continuous subsets. The trajectories predicted by this criterion match the trajectories obtained by numerically solving the pursuit-evasion game.
机译:在本文中,在可达的追捕者和逃避者的亚群方面得出了两辆汽车游戏的捕获标准。考虑到两辆汽车游戏的特殊情况,追求者比避难者更快更敏捷。结果表明,只能在可达的一组追求中遏制避难者可达设定的设置并不充分捕获条件。追求追求者和避难者引入了一些称为连续子集的可达套集的一些特殊子集。追求者的时间最佳捕获的避难者的特征在于这些连续子集。本标准预测的轨迹匹配通过数值解决追踪游戏而获得的轨迹。

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