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Towards General Game-Playing Robots: Models, Architecture and Game Controller

机译:面向通用游戏机器人:模型,架构和游戏控制器

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General Game Playing aims at AI systems that can understand the rules of new games and learn to play them effectively without human intervention. Our paper takes the first step towards general game-playing robots, which extend this capability to AI systems that play games in the real world. We develop a formal model for general games in physical environments and provide a systems architecture that allows the embedding of existing general game players as the "brain" and suitable robotic systems as the "body" of a general game-playing robot. We also report on an initial robot prototype that can understand the rules of arbitrary games and learns to play them in a fixed physical game environment.
机译:常规游戏的目标是可以理解新游戏规则并学会在没有人工干预的情况下有效玩这些规则的AI系统。我们的论文朝着通用游戏机器人迈出了第一步,它将这种功能扩展到了在现实世界中玩游戏的AI系统。我们为物理环境中的一般游戏开发了一个正式模型,并提供了一种系统架构,该体系结构允许将现有的一般游戏玩家嵌入为“大脑”,而将合适的机器人系统嵌入为一般游戏机器人的“主体”。我们还报告了一个初始的机器人原型,该原型可以理解任意游戏的规则并学会在固定的物理游戏环境中进行游戏。

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