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Fast Grid-Based Path Finding for Video Games

机译:视频游戏的基于网格的快速路径查找

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Grid-based path finding is required in many video games and virtual worlds to move agents. With both map sizes and the number of agents increasing, it is important to develop path finding algorithms that are efficient in memory and time. In this work, we present an algorithm called DBA~* that uses a database of pre-computed paths to reduce the time to solve search problems. When evaluated using benchmark maps from Dragon Age™, DBA~* requires less memory and time for search, and performs less pre-computation than comparable real-time search algorithms. Further, its suboptimality is less than 3%, which is better than the PRA~* implementation used in Dragon Age™.
机译:在许多视频游戏和虚拟世界中,需要使用基于网格的路径查找来移动代理。随着地图大小和代理数量的增加,开发在内存和时间上高效的路径查找算法非常重要。在这项工作中,我们提出了一种称为DBA〜*的算法,该算法使用预先计算的路径数据库来减少解决搜索问题的时间。当使用Dragon Age™的基准图进行评估时,与可比的实时搜索算法相比,DBA〜*所需的存储空间和搜索时间更少,并且执行的预计算更少。此外,它的次优率小于3%,这比Dragon Age™中使用的PRA〜*实现要好。

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