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Multi-machine joint attack and defense game based on Pareto optimality

机译:基于帕累托最优性的多机联网攻击和防御游戏

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The joint attack and defense game involves two parts: cooperative game and non-cooperative game. How to find the optimal solution of joint attack and defense is the key of this paper. A reasonable Pareto optimal differential game model is selected, in which a new type of differentiable state function is created and applied in the countermeasure model. Since the traditional state function is segment-continuous and cannot be used for differential game problems. This paper proposes a new type of continuous differentiable state function. Moreover, the distance advantage function and the angle advantage function that constitute the new state function are constructed based on the relative motion of the people in the game. For the purpose of kinematics description of the two sides of the game, this paper combines the non-holonomic motion with the relative motion and constructs a complete mathematical model of differential game based on the game of air situation. The model's presentation is very concise, reducing the complexity of problem solving. Finally, in order to obtain reasonable Pareto optimal solution, this paper establishes an unconstrained two-to-one aircraft differential confrontation model, and uses the optimal control optimization algorithm and semi-direct method to solve the numerical solution. The simulation results show that the practicability of the Pareto optimal control solution of the joint attack and defense game, as well as the rationality of the state function and its corresponding differential game model. In the environment where the fighter is constantly changing in the offensive and defensive system, it make sure eventually tends to favor the state of its best attack.
机译:联合攻击和防御游戏涉及两部分:合作游戏和非合作游戏。如何找到联合攻击和防御的最佳解决方案是本文的关键。选择合理的帕累托最佳差分差异游戏模型,其中在对策模型中创建并应用了一种新型的可分辨率状态功能。由于传统的状态功能是连续的并且不能用于差动游戏问题。本文提出了一种新型的连续可分辨率状态功能。此外,基于游戏中人员的相对运动来构造构成新状态功能的距离优势功能和角度优势功能。本文以运动学描述的目的,本文将非完整运动与相对运动构成,基于空中局势游戏构建了差分比赛的完整数学模型。该模型的演示非常简洁,降低了解决问题的复杂性。最后,为了获得合理的Pareto最佳解决方案,本文建立了不受约束的双对飞机差分对抗模型,并采用了最优控制优化算法和半直接方法来解决数值解决方案。仿真结果表明,联合攻击和防御游戏的帕累托最优控制解决方案的实用性,以及状态功能的合理性及其相应的差分游戏模型。在战斗机在冒犯性和防御系统中不断变化的环境中,它确保最终倾向于支持最佳攻击状态。

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