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Flexible Level-of-Detail Rendering for Large Graphs

机译:用于大图的灵活级别的详细渲染

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摘要

The visualization of graphs using classical node-link diagrams works well up to the point where the number of nodes exceeds the capacity of the display. To overcome this limitation Zinsmaier et al. [5] proposed a rendering technique which aggregates nodes based on their spatial distribution, thereby allowing for visual exploration of large graphs. Since the rendering is done on the graphics processing unit (GPU) this process is reasonably fast. However, the connection between input graph and visual image is partially lost, which makes it harder, for instance, to process weights and labels of the input graph.
机译:使用经典节点链接图的图表可视化良好到的节点数量超过显示的容量。克服这个限制Zinsmaier等人。 [5]提出了一种渲染技术,其基于其空间分布聚合节点,从而允许对大图进行视觉探索。由于渲染是在图形处理单元(GPU)上完成的,因此该过程具有合理的快速。但是,输入图和视觉图像之间的连接部分丢失,这使得例如更难地处理输入图的权重和标签。

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