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Rate-Distortion Optimal Depth Maps in the Wavelet Domain for Free-Viewpoint Rendering

机译:用于自由视视点渲染的小波域中的速率失真最佳深度映射

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We consider the problem of estimating and encoding depth maps from multiple views in the context of 3D-TV with free-viewpoint rendering. We propose a novel codec based on the Rate-Distortion (RD) optimization of the Depth-Image-Based Representation (DIBR) in the wavelet domain. The rate constraint enforces the piecewise smoothness of the depth map, which improves the reliability of its estimation. We propose an efficient optimal solution for the joint estimation and coding of the depth map using dynamic programming along the tree of wavelet coefficients. It also provides an automatic bitrate allocation between images and depth maps. Experiments on real data show that the wavelet approach can improve RD performances over a state-of-the-art technique that uses quadtrees.
机译:我们考虑在3D-TV的上下文中估算和编码深度映射的问题,其中3D-TV的多个视图与自由视视点渲染。我们提出了一种基于小波域中的深度图像的表示(DIBL)的速率 - 失真(RD)优化的新型编解码器。速率约束强制了深度图的分段平滑度,这提高了其估计的可靠性。我们提出了一种有效的最佳解决方案,用于使用小波系数树的动态编程对深度映射的联合估计和编码。它还提供了图像和深度映射之间的自动比特率分配。真实数据的实验表明,小波方法可以通过使用四足节奏的最先进技术来提高RD性能。

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